/*
Copyright 2010  Murali Devi (profdevi@gmail.com)

This file is part of ComineGL Project.

ComineGL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

ComineGL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with ComineGL.  If not, see <http://www.gnu.org/licenses/>.

This code uses the irrlicht and irrklang libraries.  Please read
the libraries copyrights at 

	irrlicht library:  http://irrlicht.sourceforge.net
	irrklang library:  http://www.ambiera.com/irrklang

*/



//v1.3 copyright Comine.com 20101211S22
#ifndef MCGLMeshInfo_h
#define MCGLMeshInfo_h

///////////////////////////////////////////////////
#include "MStdLib.h"
#include "MIrrlicht.h"

//******************************************************
//**  MCGLMeshInfo class
//******************************************************
class MCGLMeshInfo
	{
	////////////////////////////////////////////////
	IAnimatedMesh *mMesh;						// Reference to Animated Mesh
	
	////////////////////////////////////////////////
	void ClearObject(void);
	
	////////////////////////////////////////////////
	public:
	MCGLMeshInfo(void);
	~MCGLMeshInfo(void);
	bool Create(IAnimatedMesh *mesh);			// Load up from an animated mesh
	bool Destroy(void);
	IAnimatedMesh *GetMesh(void);				// Get the mesh
	};

#endif // MCGLMeshInfo_h

